Jack of all trades, master of some...
My father has always told me he's not sure what he wants to be when he grows up. Now in my late thirties, I get it. I got my degree in philosophy and studied theology after that. Then I worked for a decade as an editor and later an instructional designer. Now I design digital educational games and interactive activities for kids across the country. At least, that's what I do from 9-5.
For a little background, I started a web design company when I was 16. I've worked as a social media manager and producer for an app maker. I've run and written for websites covering the games industry. I taught myself how to program. I've designed a card game and worked on board game designs. A couple of years ago I fulfilled a lifelong dream of designing and releasing a point-and-click adventure game.
When I was a child, I wanted to be an author, a game maker, a composer, and an archaeologist. And weirdly when I was 3, a gas station attendant. I gave up on the gas station aspirations, and after participating in a dig, decided I'm not cut out for work in the sun. The others, though... that's what I hope you're here to find out about.
I have a portfolio of original compositions (orchestral, electronic, rock, pop) I invite you to peruse. I offer game and ludonarrative consultation at very reasonable rates and have helped game designers work through some tough problems in quick order. I've even written a 3-book series about marketing indie games that you might find interesting (written as an ongoing narrative about a fictional indie game studio), and in general, I offer comprehensive writing, editing, and instructional design solutions.